changedOnly
changedOnly(
cur,patch):Record<string,unknown> |null
The part of a patch that changes cur: leaves equal to the current value are left out, a null for a key that is not there too, lists equal by
their JSON text. Null = nothing changes. So a game may write whole objects every step: only what changed is applied, counted and sent.
Parameters
Section titled “Parameters”Record<string, unknown>
Record<string, unknown>
Returns
Section titled “Returns”Record<string, unknown> | null