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LiveStats

Live numbers (per second over the last second unless named otherwise). No names, no scope ids.

bytesOut: number


framesOut: number


loadsFailed: number


loop: { max: number; p50: number; p99: number; } | null

event-loop delay, set by the host process (main.ts) once a minute


msgsIn: number


pressure: boolean

over the data cap or a late loop now; rooms slowed by their own budget


savesFailed: number


savesOk: number


slow: number

sockets behind on their reads now


slowedRooms: number


started: number

rooms with a match in progress


tickMs: object

time one sub-tick took (one every 10 ms), over the last 1,200 (about 12 s; ms)

max: number

p50: number

p99: number


top: object[]

the 5 rooms sending the most

bytesOut: number

players: number

sharedBytes: number


worldWritesPerMin: number