LiveStats
Live numbers (per second over the last second unless named otherwise). No names, no scope ids.
Properties
Section titled “Properties”bytesOut
Section titled “bytesOut”bytesOut:
number
framesOut
Section titled “framesOut”framesOut:
number
loadsFailed
Section titled “loadsFailed”loadsFailed:
number
loop: {
max:number;p50:number;p99:number; } |null
event-loop delay, set by the host process (main.ts) once a minute
msgsIn
Section titled “msgsIn”msgsIn:
number
pressure
Section titled “pressure”pressure:
boolean
over the data cap or a late loop now; rooms slowed by their own budget
savesFailed
Section titled “savesFailed”savesFailed:
number
savesOk
Section titled “savesOk”savesOk:
number
slow:
number
sockets behind on their reads now
slowedRooms
Section titled “slowedRooms”slowedRooms:
number
started
Section titled “started”started:
number
rooms with a match in progress
tickMs
Section titled “tickMs”tickMs:
object
time one sub-tick took (one every 10 ms), over the last 1,200 (about 12 s; ms)
max:
number
p50:
number
p99:
number
top:
object[]
the 5 rooms sending the most
bytesOut
Section titled “bytesOut”bytesOut:
number
players
Section titled “players”players:
number
sharedBytes
Section titled “sharedBytes”sharedBytes:
number
worldWritesPerMin
Section titled “worldWritesPerMin”worldWritesPerMin:
number