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RemoteServerOptions

optional address?: (req) => string

IncomingMessage

string


deployment: (id) => Deployment | Promise<Deployment | null | undefined> | null | undefined

string

Deployment | Promise<Deployment | null | undefined> | null | undefined


optional limits?: Partial<Limits>


optional saves?: string | SavePort

a folder for saved profiles and worlds, or your own SavePort


optional secret?: string

signs public player ids; keep it stable so ids stay the same across restarts (default: random per process)


optional trustProxy?: boolean

behind a proxy on a private network: players’ addresses from X-Forwarded-For (see clientAddress in tickcli/node)