RemoteServerOptions
Properties
Section titled “Properties”address?
Section titled “address?”
optionaladdress?: (req) =>string
Parameters
Section titled “Parameters”IncomingMessage
Returns
Section titled “Returns”string
deployment
Section titled “deployment”deployment: (
id) =>Deployment|Promise<Deployment|null|undefined> |null|undefined
Parameters
Section titled “Parameters”string
Returns
Section titled “Returns”Deployment | Promise<Deployment | null | undefined> | null | undefined
limits?
Section titled “limits?”
optionallimits?:Partial<Limits>
saves?
Section titled “saves?”
optionalsaves?:string|SavePort
a folder for saved profiles and worlds, or your own SavePort
secret?
Section titled “secret?”
optionalsecret?:string
signs public player ids; keep it stable so ids stay the same across restarts (default: random per process)
trustProxy?
Section titled “trustProxy?”
optionaltrustProxy?:boolean
behind a proxy on a private network: players’ addresses from X-Forwarded-For (see clientAddress in tickcli/node)