Introduction
Live rooms for browser games, made for games written in one HTML file (by people or by an AI). One player’s browser runs the rules (the host); a small Node hub keeps the shared state, who is in the room, the order of changes and the limits. No game code ever runs on the server, so a new game needs no server change.
Good for: party and co-op games, tag and races, turn and board games with people watching, team battles with minions and towers, co-op dungeon crawlers, casual shooters, knockout tournaments. Players can be on a computer, a laptop or a phone in the same room. Not for: precise shooters or anything with prizes (the host’s browser decides hits and scores, so a player who edits their browser can cheat).
MIT. No runtime dependencies; the Node adapter uses ws (peer dependency).